Antura  1.1.0
Antura.Audio.AudioSourceWrapper Class Reference
Inheritance diagram for Antura.Audio.AudioSourceWrapper:
Antura.Minigames.IAudioSource

Public Member Functions

void Stop ()
 
void Play ()
 
void Pause ()
 
bool Update ()
 
 AudioSourceWrapper (DeAudioSource source, DeAudioGroup group, AudioManager manager)
 

Properties

DeAudioGroup Group [get]
 
bool IsPlaying [get]
 
bool Loop [get, set]
 
float Pitch [get, set]
 
float Volume [get, set]
 
float Duration [get]
 
float Position [get, set]
 
- Properties inherited from Antura.Minigames.IAudioSource
bool Loop [get, set]
 
float Pitch [get, set]
 
float Volume [get, set]
 
float Duration [get]
 
float Position [get, set]
 
bool IsPlaying [get]
 

Constructor & Destructor Documentation

◆ AudioSourceWrapper()

Antura.Audio.AudioSourceWrapper.AudioSourceWrapper ( DeAudioSource  source,
DeAudioGroup  group,
AudioManager  manager 
)

Member Function Documentation

◆ Pause()

void Antura.Audio.AudioSourceWrapper.Pause ( )

◆ Play()

void Antura.Audio.AudioSourceWrapper.Play ( )

◆ Stop()

void Antura.Audio.AudioSourceWrapper.Stop ( )

◆ Update()

bool Antura.Audio.AudioSourceWrapper.Update ( )

Property Documentation

◆ Duration

float Antura.Audio.AudioSourceWrapper.Duration
get

◆ Group

DeAudioGroup Antura.Audio.AudioSourceWrapper.Group
get

◆ IsPlaying

bool Antura.Audio.AudioSourceWrapper.IsPlaying
get

◆ Loop

bool Antura.Audio.AudioSourceWrapper.Loop
getset

◆ Pitch

float Antura.Audio.AudioSourceWrapper.Pitch
getset

◆ Position

float Antura.Audio.AudioSourceWrapper.Position
getset

◆ Volume

float Antura.Audio.AudioSourceWrapper.Volume
getset

The documentation for this class was generated from the following file: