Antura  1.1.0
Antura.Debugging.DebugPanel Class Reference
Inheritance diagram for Antura.Debugging.DebugPanel:

Public Member Functions

void OnClickOpen ()
 
void OnClickClose ()
 
void ResetPlayTest ()
 
void GoToHome ()
 
void GoToMap ()
 
void GoToNext ()
 
void GoToEnd ()
 
void GoToReservedArea ()
 
void ResetAll ()
 
void OnCreateTestProfile ()
 
void OnReportBug ()
 
void LaunchMiniGame (MiniGameCode minigameCode, float difficulty)
 
void OnEndMinigame ()
 
void OnAddBones ()
 
void ToggleAdvancedSettings (bool choice)
 

Public Attributes

GameObject Panel
 
GameObject Container
 
GameObject PrefabRow
 
GameObject PrefabMiniGameButton
 
InputField InputStage
 
InputField InputLearningBlock
 
InputField InputPlaySession
 
Toggle TutorialEnabledToggle
 
Toggle VerboseTeacherToggle
 
Toggle SafeLaunchToggle
 
Toggle AutoCorrectJourneyPosToggle
 
GameObject ProfilePanel
 
GameObject NavigationPanel
 

Static Public Attributes

static DebugPanel I
 

Properties

bool TutorialEnabled [get, set]
 
bool VerboseTeacher [get, set]
 
bool SafeLaunch [get, set]
 
bool AutoCorrectJourneyPos [get, set]
 
bool FirstContactPassed [get, set]
 

Member Function Documentation

◆ GoToEnd()

void Antura.Debugging.DebugPanel.GoToEnd ( )

◆ GoToHome()

void Antura.Debugging.DebugPanel.GoToHome ( )

◆ GoToMap()

void Antura.Debugging.DebugPanel.GoToMap ( )

◆ GoToNext()

void Antura.Debugging.DebugPanel.GoToNext ( )

◆ GoToReservedArea()

void Antura.Debugging.DebugPanel.GoToReservedArea ( )

◆ LaunchMiniGame()

void Antura.Debugging.DebugPanel.LaunchMiniGame ( MiniGameCode  minigameCode,
float  difficulty 
)

◆ OnAddBones()

void Antura.Debugging.DebugPanel.OnAddBones ( )

◆ OnClickClose()

void Antura.Debugging.DebugPanel.OnClickClose ( )

◆ OnClickOpen()

void Antura.Debugging.DebugPanel.OnClickOpen ( )

◆ OnCreateTestProfile()

void Antura.Debugging.DebugPanel.OnCreateTestProfile ( )

◆ OnEndMinigame()

void Antura.Debugging.DebugPanel.OnEndMinigame ( )

◆ OnReportBug()

void Antura.Debugging.DebugPanel.OnReportBug ( )

◆ ResetAll()

void Antura.Debugging.DebugPanel.ResetAll ( )

◆ ResetPlayTest()

void Antura.Debugging.DebugPanel.ResetPlayTest ( )

◆ ToggleAdvancedSettings()

void Antura.Debugging.DebugPanel.ToggleAdvancedSettings ( bool  choice)

Member Data Documentation

◆ AutoCorrectJourneyPosToggle

Toggle Antura.Debugging.DebugPanel.AutoCorrectJourneyPosToggle

◆ Container

GameObject Antura.Debugging.DebugPanel.Container

◆ I

DebugPanel Antura.Debugging.DebugPanel.I
static

◆ InputLearningBlock

InputField Antura.Debugging.DebugPanel.InputLearningBlock

◆ InputPlaySession

InputField Antura.Debugging.DebugPanel.InputPlaySession

◆ InputStage

InputField Antura.Debugging.DebugPanel.InputStage

◆ NavigationPanel

GameObject Antura.Debugging.DebugPanel.NavigationPanel

◆ Panel

GameObject Antura.Debugging.DebugPanel.Panel

◆ PrefabMiniGameButton

GameObject Antura.Debugging.DebugPanel.PrefabMiniGameButton

◆ PrefabRow

GameObject Antura.Debugging.DebugPanel.PrefabRow

◆ ProfilePanel

GameObject Antura.Debugging.DebugPanel.ProfilePanel

◆ SafeLaunchToggle

Toggle Antura.Debugging.DebugPanel.SafeLaunchToggle

◆ TutorialEnabledToggle

Toggle Antura.Debugging.DebugPanel.TutorialEnabledToggle

◆ VerboseTeacherToggle

Toggle Antura.Debugging.DebugPanel.VerboseTeacherToggle

Property Documentation

◆ AutoCorrectJourneyPos

bool Antura.Debugging.DebugPanel.AutoCorrectJourneyPos
getset

◆ FirstContactPassed

bool Antura.Debugging.DebugPanel.FirstContactPassed
getset

◆ SafeLaunch

bool Antura.Debugging.DebugPanel.SafeLaunch
getset

◆ TutorialEnabled

bool Antura.Debugging.DebugPanel.TutorialEnabled
getset

◆ VerboseTeacher

bool Antura.Debugging.DebugPanel.VerboseTeacher
getset

The documentation for this class was generated from the following file: