Antura  1.1.0
Antura.FSM.StateMachineManager Class Reference

Implements a Finite State Machine (FSM). This is used to control minigame flow, and may also be used as a general purpose FSM. More...

Public Member Functions

void Update (float delta)
 
void UpdatePhysics (float delta)
 

Properties

IState CurrentState [get, set]
 

Detailed Description

Implements a Finite State Machine (FSM). This is used to control minigame flow, and may also be used as a general purpose FSM.

Member Function Documentation

◆ Update()

void Antura.FSM.StateMachineManager.Update ( float  delta)

◆ UpdatePhysics()

void Antura.FSM.StateMachineManager.UpdatePhysics ( float  delta)

Property Documentation

◆ CurrentState

IState Antura.FSM.StateMachineManager.CurrentState
getset

The documentation for this class was generated from the following file: