Antura  1.1.0
Antura.Keeper.KeeperManager Class Reference

Manages the Keeper throughout the application. The Keeper gives hints and explains minigames to the player. More...

Inheritance diagram for Antura.Keeper.KeeperManager:

Public Member Functions

void PlaySceneIntroduction (AppScene scene)
 
void StopDialog ()
 
void PlayDialog (string localizationData_id, bool isKeeper=true, bool autoClose=true, System.Action _callback=null)
 
void PlayDialog (Database.LocalizationDataId id, bool isKeeper=true, bool autoClose=true, System.Action _callback=null)
 
void PlayDialog (Database.LocalizationData data, bool isKeeper=true, bool autoClose=true, System.Action _callback=null)
 
void CloseDialog (bool _immediate=false)
 
void ResetKeeper ()
 

Static Public Attributes

static KeeperManager I
 

Detailed Description

Manages the Keeper throughout the application. The Keeper gives hints and explains minigames to the player.

Member Function Documentation

◆ CloseDialog()

void Antura.Keeper.KeeperManager.CloseDialog ( bool  _immediate = false)

◆ PlayDialog() [1/3]

void Antura.Keeper.KeeperManager.PlayDialog ( string  localizationData_id,
bool  isKeeper = true,
bool  autoClose = true,
System.Action  _callback = null 
)

◆ PlayDialog() [2/3]

void Antura.Keeper.KeeperManager.PlayDialog ( Database.LocalizationDataId  id,
bool  isKeeper = true,
bool  autoClose = true,
System.Action  _callback = null 
)

◆ PlayDialog() [3/3]

void Antura.Keeper.KeeperManager.PlayDialog ( Database.LocalizationData  data,
bool  isKeeper = true,
bool  autoClose = true,
System.Action  _callback = null 
)

◆ PlaySceneIntroduction()

void Antura.Keeper.KeeperManager.PlaySceneIntroduction ( AppScene  scene)

◆ ResetKeeper()

void Antura.Keeper.KeeperManager.ResetKeeper ( )

◆ StopDialog()

void Antura.Keeper.KeeperManager.StopDialog ( )

Member Data Documentation

◆ I

KeeperManager Antura.Keeper.KeeperManager.I
static

The documentation for this class was generated from the following file: