Antura  1.1.0
Antura.LivingLetters.EmoticonsController Class Reference
Inheritance diagram for Antura.LivingLetters.EmoticonsController:

Public Member Functions

void SetEmoticon (Emoticons _emoticons, bool _open=false)
 
void Open (bool _isOpen)
 

Public Attributes

Emoticons Icon = Emoticons.vfx_emo_happy
 
PaletteColors Color1 = PaletteColors.white
 
PaletteTone Tone1 = PaletteTone.light
 
PaletteColors Color2 = PaletteColors.white
 
PaletteTone Tone2 = PaletteTone.light
 
PaletteColors Color3 = PaletteColors.white
 
PaletteTone Tone3 = PaletteTone.light
 
Animator anim
 
Transform EmoticonParentBone
 
SkinnedMeshRenderer [] Internal
 

Member Function Documentation

◆ Open()

void Antura.LivingLetters.EmoticonsController.Open ( bool  _isOpen)

◆ SetEmoticon()

void Antura.LivingLetters.EmoticonsController.SetEmoticon ( Emoticons  _emoticons,
bool  _open = false 
)

Member Data Documentation

◆ anim

Animator Antura.LivingLetters.EmoticonsController.anim

◆ Color1

PaletteColors Antura.LivingLetters.EmoticonsController.Color1 = PaletteColors.white

◆ Color2

PaletteColors Antura.LivingLetters.EmoticonsController.Color2 = PaletteColors.white

◆ Color3

PaletteColors Antura.LivingLetters.EmoticonsController.Color3 = PaletteColors.white

◆ EmoticonParentBone

Transform Antura.LivingLetters.EmoticonsController.EmoticonParentBone

◆ Icon

Emoticons Antura.LivingLetters.EmoticonsController.Icon = Emoticons.vfx_emo_happy

◆ Internal

SkinnedMeshRenderer [] Antura.LivingLetters.EmoticonsController.Internal

◆ Tone1

PaletteTone Antura.LivingLetters.EmoticonsController.Tone1 = PaletteTone.light

◆ Tone2

PaletteTone Antura.LivingLetters.EmoticonsController.Tone2 = PaletteTone.light

◆ Tone3

PaletteTone Antura.LivingLetters.EmoticonsController.Tone3 = PaletteTone.light

The documentation for this class was generated from the following file: