Antura  1.1.0
Antura.Map.Pin Class Reference

A pin on the map. Defines an assessment play session. More...

Inheritance diagram for Antura.Map.Pin:

Public Member Functions

void Initialise (int _stage, int _learningBlock)
void Disappear ()
void Appear (float duration)
void FlushAppear ()
void SetUnlocked ()
void SetLocked ()
void Highlight (bool choice)
void SetPlaySessionState (PlaySessionState playSessionState)

Public Attributes

int learningBlock
Dot dot
Rope rope
GameObject pinV1
GameObject pinV2
GameObject currentPinMesh
bool isLocked


bool Appeared [get]

Detailed Description

A pin on the map. Defines an assessment play session.

Member Function Documentation

◆ Appear()

void Antura.Map.Pin.Appear ( float  duration)

◆ Disappear()

void Antura.Map.Pin.Disappear ( )

◆ FlushAppear()

void Antura.Map.Pin.FlushAppear ( )

◆ Highlight()

void Antura.Map.Pin.Highlight ( bool  choice)

◆ Initialise()

void Antura.Map.Pin.Initialise ( int  _stage,
int  _learningBlock 

◆ SetLocked()

void Antura.Map.Pin.SetLocked ( )

◆ SetPlaySessionState()

void Antura.Map.Pin.SetPlaySessionState ( PlaySessionState  playSessionState)

◆ SetUnlocked()

void Antura.Map.Pin.SetUnlocked ( )

Member Data Documentation

◆ currentPinMesh

GameObject Antura.Map.Pin.currentPinMesh

◆ dot


◆ isLocked

bool Antura.Map.Pin.isLocked

◆ learningBlock

int Antura.Map.Pin.learningBlock

◆ pinV1

GameObject Antura.Map.Pin.pinV1

◆ pinV2

GameObject Antura.Map.Pin.pinV2

◆ rope

Rope Antura.Map.Pin.rope

Property Documentation

◆ Appeared

bool Antura.Map.Pin.Appeared

The documentation for this class was generated from the following file: