Antura  1.1.0
Antura.Map.PlayerPin Class Reference

The pin representing the player on the map. More...

Inheritance diagram for Antura.Map.PlayerPin:

Public Member Functions

void MoveToNextDot ()
 
void MoveToPreviousDot ()
 
void MoveToJourneyPosition (JourneyPosition journeyPosition)
 
void ForceToJourneyPosition (JourneyPosition journeyPosition, bool justVisuals=false)
 
void ResetPlayerPositionAfterStageChange (bool comingFromHigherStage)
 
void StopAnimation (bool stopWhereItIs=true)
 
void CheckMovementButtonsEnabling ()
 

Public Attributes

StageMap stageMap
 
FingerStage swipeScript
 
GameObject moveRightButton
 
GameObject moveLeftButton
 
System.Action onMoveStart
 

Properties

bool IsAnimating [get]
 

Detailed Description

The pin representing the player on the map.

Member Function Documentation

◆ CheckMovementButtonsEnabling()

void Antura.Map.PlayerPin.CheckMovementButtonsEnabling ( )

◆ ForceToJourneyPosition()

void Antura.Map.PlayerPin.ForceToJourneyPosition ( JourneyPosition  journeyPosition,
bool  justVisuals = false 
)

◆ MoveToJourneyPosition()

void Antura.Map.PlayerPin.MoveToJourneyPosition ( JourneyPosition  journeyPosition)

◆ MoveToNextDot()

void Antura.Map.PlayerPin.MoveToNextDot ( )

◆ MoveToPreviousDot()

void Antura.Map.PlayerPin.MoveToPreviousDot ( )

◆ ResetPlayerPositionAfterStageChange()

void Antura.Map.PlayerPin.ResetPlayerPositionAfterStageChange ( bool  comingFromHigherStage)

◆ StopAnimation()

void Antura.Map.PlayerPin.StopAnimation ( bool  stopWhereItIs = true)

Member Data Documentation

◆ moveLeftButton

GameObject Antura.Map.PlayerPin.moveLeftButton

◆ moveRightButton

GameObject Antura.Map.PlayerPin.moveRightButton

◆ onMoveStart

System.Action Antura.Map.PlayerPin.onMoveStart

◆ stageMap

StageMap Antura.Map.PlayerPin.stageMap

◆ swipeScript

FingerStage Antura.Map.PlayerPin.swipeScript

Property Documentation

◆ IsAnimating

bool Antura.Map.PlayerPin.IsAnimating
get

The documentation for this class was generated from the following file: