Antura  1.1.0
Antura.Minigames.OutcomeGameState Class Reference

The game state reached when the minigame ends. This state is present in all minigames and is always accessed last. More...

Inheritance diagram for Antura.Minigames.OutcomeGameState:
Antura.FSM.IState

Public Member Functions

 OutcomeGameState (MiniGameController game)
 
void EnterState ()
 
void ExitState ()
 
void Update (float delta)
 
void UpdatePhysics (float delta)
 

Detailed Description

The game state reached when the minigame ends. This state is present in all minigames and is always accessed last.

Constructor & Destructor Documentation

◆ OutcomeGameState()

Antura.Minigames.OutcomeGameState.OutcomeGameState ( MiniGameController  game)

Member Function Documentation

◆ EnterState()

void Antura.Minigames.OutcomeGameState.EnterState ( )

Implements Antura.FSM.IState.

◆ ExitState()

void Antura.Minigames.OutcomeGameState.ExitState ( )

Implements Antura.FSM.IState.

◆ Update()

void Antura.Minigames.OutcomeGameState.Update ( float  delta)

Implements Antura.FSM.IState.

◆ UpdatePhysics()

void Antura.Minigames.OutcomeGameState.UpdatePhysics ( float  delta)

Implements Antura.FSM.IState.


The documentation for this class was generated from the following file: