Antura  1.1.0
Antura.Rewards.EndgameResultPanel Class Reference

Controls the panel that shows information on the results after a minigame ends. More...

Inheritance diagram for Antura.Rewards.EndgameResultPanel:

Public Member Functions

void Show (int _numStars=0)
 
void Hide (bool _immediate)
 

Public Attributes

RectTransform ContentRT
 
Image Rays
 
EndgameStar [] Stars
 
Sfx SfxGainStar = Sfx.UIPopup
 
Sfx SfxCompleteWithStars = Sfx.Win
 
Sfx SfxCompleteNoStars = Sfx.Lose
 

Properties

static EndgameResultPanel I [get]
 

Detailed Description

Controls the panel that shows information on the results after a minigame ends.

Member Function Documentation

◆ Hide()

void Antura.Rewards.EndgameResultPanel.Hide ( bool  _immediate)

◆ Show()

void Antura.Rewards.EndgameResultPanel.Show ( int  _numStars = 0)

Member Data Documentation

◆ ContentRT

RectTransform Antura.Rewards.EndgameResultPanel.ContentRT

◆ Rays

Image Antura.Rewards.EndgameResultPanel.Rays

◆ SfxCompleteNoStars

Sfx Antura.Rewards.EndgameResultPanel.SfxCompleteNoStars = Sfx.Lose

◆ SfxCompleteWithStars

Sfx Antura.Rewards.EndgameResultPanel.SfxCompleteWithStars = Sfx.Win

◆ SfxGainStar

Sfx Antura.Rewards.EndgameResultPanel.SfxGainStar = Sfx.UIPopup

◆ Stars

EndgameStar [] Antura.Rewards.EndgameResultPanel.Stars

Property Documentation

◆ I

EndgameResultPanel Antura.Rewards.EndgameResultPanel.I
staticget

The documentation for this class was generated from the following file: