Antura  1.1.0
Antura.UI.BonesCounter Class Reference

Shows the number of bones obtained. Used in the GameResultUI. More...

Inheritance diagram for Antura.UI.BonesCounter:

Public Member Functions

void Show (bool _setValueAuto=true)
 
void Hide ()
 
void SetValueAuto ()
 
void SetValue (int _bones)
 
void DecreaseBy (int _by)
 
void IncreaseByOne (bool _animate=true)
 

Public Attributes

TextMeshProUGUI TfCount
 
RectTransform BoneImg
 

Detailed Description

Shows the number of bones obtained. Used in the GameResultUI.

Member Function Documentation

◆ DecreaseBy()

void Antura.UI.BonesCounter.DecreaseBy ( int  _by)

◆ Hide()

void Antura.UI.BonesCounter.Hide ( )

◆ IncreaseByOne()

void Antura.UI.BonesCounter.IncreaseByOne ( bool  _animate = true)

◆ SetValue()

void Antura.UI.BonesCounter.SetValue ( int  _bones)

◆ SetValueAuto()

void Antura.UI.BonesCounter.SetValueAuto ( )

◆ Show()

void Antura.UI.BonesCounter.Show ( bool  _setValueAuto = true)

Member Data Documentation

◆ BoneImg

RectTransform Antura.UI.BonesCounter.BoneImg

◆ TfCount

TextMeshProUGUI Antura.UI.BonesCounter.TfCount

The documentation for this class was generated from the following file: