Antura  1.1.0
Antura.UI.WalkieTalkie Class Reference

Shows the WalkieTalkie that the Keeper uses to communicate with the player. More...

Inheritance diagram for Antura.UI.WalkieTalkie:

Public Member Functions

void Setup ()
 
void Show (bool _doShow, bool _immediate=false)
 
void Pulse ()
 
void StopPulse (bool _immediate=false)
 

Properties

bool IsShown [get]
 

Detailed Description

Shows the WalkieTalkie that the Keeper uses to communicate with the player.

Member Function Documentation

◆ Pulse()

void Antura.UI.WalkieTalkie.Pulse ( )

◆ Setup()

void Antura.UI.WalkieTalkie.Setup ( )

◆ Show()

void Antura.UI.WalkieTalkie.Show ( bool  _doShow,
bool  _immediate = false 
)

◆ StopPulse()

void Antura.UI.WalkieTalkie.StopPulse ( bool  _immediate = false)

Property Documentation

◆ IsShown

bool Antura.UI.WalkieTalkie.IsShown
get

The documentation for this class was generated from the following file: