Antura  1.1.0
Antura.Profile Namespace Reference

Classes

class  PlayerCreationUI
 Player creation UI More...
 
class  PlayerCreationUICategory
 Player creation category More...
 
class  PlayerIcon
 
struct  PlayerIconData
 Contains the data to generate a saved player profile (icon in the main menu) More...
 
class  PlayerProfile
 A Player Profile contains persistent data on details and on the progression status of a single player. More...
 
class  PlayerProfileCleaner
 Handles cleanup of player profiles. More...
 
class  PlayerProfileManager
 Handles the creation, selection, and deletion of player profiles. More...
 
class  PlayerTintConverter
 

Enumerations

enum  PlayerGender { PlayerGender.None = 0, PlayerGender.F = 1, PlayerGender.M = 2 }
 Player gender (F/M and not Male/Female, so their string value can be directly used when finding the correct avatar resource path) More...
 
enum  PlayerTint {
  PlayerTint.None = 0, PlayerTint.Red = 1, PlayerTint.Orange = 2, PlayerTint.Yellow = 3,
  PlayerTint.Green = 4, PlayerTint.Blue = 5, PlayerTint.Purple = 6, PlayerTint.Fucsia = 7,
  PlayerTint.Pink = 8
}
 Color used in player's profile/avatar More...
 
enum  ProfileCompletionState {
  ProfileCompletionState.New = 0, ProfileCompletionState.FirstContact1 = 1, ProfileCompletionState.FirstContact2 = 5, ProfileCompletionState.BookVisited = 10,
  ProfileCompletionState.GameCompleted = 100, ProfileCompletionState.GameCompletedAndFinalShowed = 101
}
 

Enumeration Type Documentation

◆ PlayerGender

Player gender (F/M and not Male/Female, so their string value can be directly used when finding the correct avatar resource path)

Enumerator
None 

◆ PlayerTint

Color used in player's profile/avatar

Enumerator
None 
Red 
Orange 
Yellow 
Green 
Blue 
Purple 
Fucsia 
Pink 

◆ ProfileCompletionState

Enumerator
New 
FirstContact1 
FirstContact2 
BookVisited 
GameCompleted 
GameCompletedAndFinalShowed