Antura  1.1.0
Antura.Rewards Namespace Reference

Namespaces

namespace  Collectible
 

Classes

class  DailyRewardManager
 
class  DailyRewardScene
 Manages the Rewards scene. Accessed after a learning block is completed. More...
 
class  DailyRewardUI
 
class  EndgameResultPanel
 Controls the panel that shows information on the results after a minigame ends. More...
 
class  EndgameStar
 Star (bone) and its bg are in separate gameObjects (to use correct overlay) More...
 
class  EndsessionAchievement
 Represents an earned achievement (reward) in the EndsessionResultPanel More...
 
class  EndsessionBar
 Bar that fills up to show the results of a play session More...
 
class  EndsessionMinigame
 Represents a minigame in the End Session Results panel More...
 
class  EndsessionMinigames
 Visual container for minigame instances in the EndsessionResultPanel More...
 
class  EndsessionResultData
 Data related to a minigame played during a play session. NOTE: could be a struct, but will probably need to be a class later, so keeping it as class from the beginning More...
 
class  EndsessionResultPanel
 Controls the panel that shows information on the results after a play session ends. More...
 
class  GameResultUI
 Controls the UI that shows the end results of a minigame or play session. More...
 
class  MaterialManager
 
class  ModelsManager
 
class  PlaySessionResultManager
 Manager for the Play Session Result scene. Accessed a play session is completed. More...
 
class  PlaySessionRewardUnlock
 
class  Reward
 
class  RewardColor
 
class  RewardColorItem
 Structure focused to comunicate about colors from e to UI. More...
 
class  RewardConfig
 
class  RewardDecal
 
class  RewardItem
 Structure focused to comunicate about items from e to UI. More...
 
class  RewardsAnimator
 Animates the appearance of the reward scene More...
 
class  RewardsScene
 Manages the Rewards scene. Accessed after a learning block is completed. More...
 
class  RewardSystemManager
 
class  RewardTile
 

Enumerations

enum  RewardTypes { RewardTypes.reward = 1, RewardTypes.texture = 2, RewardTypes.decal = 3 }
 
enum  DailyRewardType { DailyRewardType.Bones, DailyRewardType.Test1, DailyRewardType.Test2, DailyRewardType.COUNT }
 
enum  PaletteColors {
  PaletteColors.azure, PaletteColors.beige, PaletteColors.black, PaletteColors.blue,
  PaletteColors.green, PaletteColors.orange, PaletteColors.pink, PaletteColors.purple,
  PaletteColors.red, PaletteColors.white, PaletteColors.yellow
}
 
enum  PaletteTone { PaletteTone.light, PaletteTone.mid, PaletteTone.dark, PaletteTone.pure }
 
enum  PaletteType { PaletteType.diffuse_desaturated, PaletteType.diffuse_saturated, PaletteType.specular_saturated_2side, PaletteType.transparent_saturated_2side }
 

Enumeration Type Documentation

◆ DailyRewardType

Enumerator
Bones 
Test1 
Test2 
COUNT 

◆ PaletteColors

Enumerator
azure 
beige 
black 
blue 
green 
orange 
pink 
purple 
red 
white 
yellow 

◆ PaletteTone

Enumerator
light 
mid 
dark 
pure 

◆ PaletteType

Enumerator
diffuse_desaturated 
diffuse_saturated 
specular_saturated_2side 
transparent_saturated_2side 

◆ RewardTypes

Enumerator
reward 
texture 
decal