Antura  1.1.0
Antura.Core.NavigationData Struct Reference

Public Member Functions

void Setup ()
 
void Init (PlayerProfile _playerProfile)
 
void SetFirstMinigame ()
 
bool SetNextMinigame ()
 

Public Attributes

PlayerProfile CurrentPlayer
 
AppScene CurrentScene
 
bool RealPlaySession
 
Stack< AppScenePrevSceneStack
 
List< MiniGameDataCurrentPlaySessionMiniGames
 List of minigames selected for the current play session More...
 

Properties

int CurrentMiniGameIndexInPlaySession [get]
 Current minigame index in More...
 
MiniGameData CurrentMiniGameData [get]
 

Member Function Documentation

◆ Init()

void Antura.Core.NavigationData.Init ( PlayerProfile  _playerProfile)

◆ SetFirstMinigame()

void Antura.Core.NavigationData.SetFirstMinigame ( )

◆ SetNextMinigame()

bool Antura.Core.NavigationData.SetNextMinigame ( )

◆ Setup()

void Antura.Core.NavigationData.Setup ( )

Member Data Documentation

◆ CurrentPlayer

PlayerProfile Antura.Core.NavigationData.CurrentPlayer

◆ CurrentPlaySessionMiniGames

List<MiniGameData> Antura.Core.NavigationData.CurrentPlaySessionMiniGames

List of minigames selected for the current play session

◆ CurrentScene

AppScene Antura.Core.NavigationData.CurrentScene

◆ PrevSceneStack

Stack<AppScene> Antura.Core.NavigationData.PrevSceneStack

◆ RealPlaySession

bool Antura.Core.NavigationData.RealPlaySession

Property Documentation

◆ CurrentMiniGameData

MiniGameData Antura.Core.NavigationData.CurrentMiniGameData
get

◆ CurrentMiniGameIndexInPlaySession

int Antura.Core.NavigationData.CurrentMiniGameIndexInPlaySession
get

Current minigame index in


The documentation for this struct was generated from the following file: