Antura  1.1.0
Antura.Profile.PlayerIconData Struct Reference

Contains the data to generate a saved player profile (icon in the main menu) More...

Public Member Functions

 PlayerIconData (string _Uuid, int _AvatarId, PlayerGender _Gender, PlayerTint _Tint, bool _IsDemoUser, bool _HasFinishedTheGame, bool _HasFinishedTheGameWithAllStars, bool _HasMaxStarsInCurrentPlaySessions)
 

Public Attributes

string Uuid
 
int AvatarId
 
PlayerGender Gender
 
PlayerTint Tint
 
bool IsDemoUser
 
bool HasFinishedTheGame
 
bool HasFinishedTheGameWithAllStars
 
bool HasMaxStarsInCurrentPlaySessions
 

Detailed Description

Contains the data to generate a saved player profile (icon in the main menu)

Constructor & Destructor Documentation

◆ PlayerIconData()

Antura.Profile.PlayerIconData.PlayerIconData ( string  _Uuid,
int  _AvatarId,
PlayerGender  _Gender,
PlayerTint  _Tint,
bool  _IsDemoUser,
bool  _HasFinishedTheGame,
bool  _HasFinishedTheGameWithAllStars,
bool  _HasMaxStarsInCurrentPlaySessions 
)

Member Data Documentation

◆ AvatarId

int Antura.Profile.PlayerIconData.AvatarId

◆ Gender

PlayerGender Antura.Profile.PlayerIconData.Gender

◆ HasFinishedTheGame

bool Antura.Profile.PlayerIconData.HasFinishedTheGame

◆ HasFinishedTheGameWithAllStars

bool Antura.Profile.PlayerIconData.HasFinishedTheGameWithAllStars

◆ HasMaxStarsInCurrentPlaySessions

bool Antura.Profile.PlayerIconData.HasMaxStarsInCurrentPlaySessions

◆ IsDemoUser

bool Antura.Profile.PlayerIconData.IsDemoUser

◆ Tint

PlayerTint Antura.Profile.PlayerIconData.Tint

◆ Uuid

string Antura.Profile.PlayerIconData.Uuid

The documentation for this struct was generated from the following file: