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MiniGame: Fast Crowd

Testing procedure

Total tests: 5 - Variations 1. FastCrowd_spelling 2. FastCrowd_words 3. FastCrowd_letter 4. FastCrowd_counting 5. FastCrowd_alphabet - Difficulty Levels: ininfluent

Shared Difficulty

  • Less time at higher difficulties
  • More frequent Antura appearances
  • Higher number of coincurrent letters

Shortcuts

none

Variations

1. FastCrowd_spelling

Player must find the correct letters in order.

Scoring

  • 3 stars if...
  • 2 stars if...
  • 1 star if...

2. FastCrowd_words

Player must find the correct word.

Scoring

  • 3 stars if...
  • 2 stars if...
  • 1 star if...

3. FastCrowd_letter

Player must find the correct letter.

Scoring

  • 3 stars if...
  • 2 stars if...
  • 1 star if...

4. FastCrowd_counting

Player must find the correct letters in order.

Scoring

  • 3 stars if...
  • 2 stars if...
  • 1 star if...

5. FastCrowd_alphabet

Player must find the correct letters in order.

Scoring

  • 3 stars if...
  • 2 stars if...
  • 1 star if...

Game Design Docs

Objectives

Narrative context: Living Letters have escaped! Fetch the good Letters and put them in place. Gameplay: Numerous differents Living Letters are running in the field of view. The player has to catch the right letters, then drag and drop them to compose words. In a variation: Living words and Living images are replacing the Living Letters Gameplay skills #reactivity #precision #Pattern recognition #memory

Pedagogical: This game is dedicated to acquisition of new vocabulary, training the spelling and the visual recognition of the new words Literacy skills #letter-recognition #spelling #word-recognition #association word/image