Consortium Meeting in Angers

Consortium Meeting in Angers, France – June 27, 2024

On 27th of June, 2024, the consortium members of the ANTURA project gathered in Angers, France, for a pivotal working meeting. This meeting was a crucial opportunity for the project partners to review the progress made so far and to strategically plan the next steps towards achieving the project's ambitious goals.

During the session, representatives from each partner organization discussed the outcomes of the activities conducted to date, evaluating the effectiveness of the actions taken and identifying areas for improvement. The meeting provided a comprehensive overview of the project's status, ensuring that all members are aligned and focused on the project's objectives.

In addition to reviewing past achievements, the consortium members outlined the next phases of the project. Detailed plans were made for upcoming activities, including further development of the ANTURA game, expansion of pilot testing, and additional teacher training sessions. The discussion also covered strategies for enhancing the game's impact and ensuring its successful implementation across various educational contexts.

The meeting in Angers underscored the consortium's commitment to the project's mission of supporting the integration and education of refugee and migrant children through innovative digital tools. As the project moves forward, the partners are more determined than ever to deliver meaningful and lasting results.


Erasmus+

ANTURA Project: Empowering Refugee and Migrant Children through Interactive Learning The ANTURA project, funded by the Erasmus+ Programme under the KA220-SCH - Cooperation Partnerships in School Education.

Workshops in Wrocław, Poland

In February 2024, the ANTURA project team conducted a series of engaging workshops in Wrocław, Poland, marking a significant step in the development and refinement of the ANTURA educational game. These workshops aimed to gather valuable feedback from teachers, parents, and children, helping to shape the game into an effective tool for language learning and cultural integration for refugee and migrant children.

Workshops in Angers, France

In January 2024, the ANTURA project team organized a series of impactful workshops in Angers, France, bringing together educators, parents, and children from diverse backgrounds. This event marked a significant milestone in the project's development, focusing on gathering insights and feedback to refine the educational game designed to support the integration of refugee and migrant children. Workshop Overview

The workshops were meticulously organized by a dedicated team, including Lucie Durand, Anne Du Merle, and Nadia Maillard from Angers, along with international collaborators Franziska Funken from Cologne Game Lab, Germany, and Stefano Cecere from Videojuegos Sin Fronteras, Spain. The sessions were held over two days, during which the team engaged directly with children and their families from Ukraine, Syria, Romania, and Tunisia, among others. Activities and Insights

Day 1:

The first day involved visits to local schools, where the team observed language lessons and interacted with children and their parents. These interactions provided valuable feedback on how the ANTURA game could be tailored to meet the specific needs of these children, many of whom expressed a strong interest in video games, including more complex titles like Roblox and Minecraft.

Day 2:

The second day focused on in-depth discussions with educators and mediators, who provided crucial input on how the game could be integrated into the classroom setting. The team also explored the living conditions of some participants, gaining a deeper understanding of the challenges these children face daily.

Key Outcomes

The workshops led to several important conclusions that will shape the future development of the ANTURA game:

  • Game Content: Children enjoyed the customizable features of the ANTURA game, particularly the minigames. However, there was a clear need for the game to be more accessible, considering the varying attention spans and literacy levels of the children.
  • Parental Involvement: Parents were highly supportive of the project and saw the game as a valuable tool not only for their children but potentially for themselves as well.
  • Educational Feedback: Educators emphasized the need for a "classroom mode" with customizable Didactical Units, quieter sound effects, and a clear structure to facilitate classroom use. They also highlighted the importance of including cultural topics, such as geography and school life, in the game's content.

Photos

Future Directions

The feedback from these workshops will be instrumental in guiding the next stages of the ANTURA project. Plans are already in motion for a follow-up meeting in Angers, where the team will continue testing the game with the same families, ensuring continuity and building on the trust established during these initial sessions.

This collaborative effort in Angers underscores the project's commitment to creating a meaningful educational tool that resonates with its young users and their families. The ANTURA team is more motivated than ever to refine and expand the game, ensuring it serves as a powerful resource for integrating refugee and migrant children into their new communities.


Erasmus+

ANTURA Project: Empowering Refugee and Migrant Children through Interactive Learning The ANTURA project, funded by the Erasmus+ Programme under the KA220-SCH - Cooperation Partnerships in School Education.

Kick off meeting - Cologne, Germany

On 7th December 2023, the ANTURA project officially kicked off with a successful meeting held in Cologne, Germany. This first working meeting brought together the consortium members to officially launch the project and lay the groundwork for the exciting journey ahead.

The meeting was hosted by the lead organization, Technische Hochschule Köln, and was attended by representatives from all partner organizations, including Videojuegos Sin Fronteras from Spain, Dolnośląska Szkoła Wyższa from Poland, Ogólnopolski Operator Oświaty from Poland, and Académie de Nantes Rectorat from France.

During this inaugural session, the consortium members discussed and finalized the project’s action plan, setting the stage for the next three years of collaboration. The key milestones and stages necessary for the successful implementation of the ANTURA project were meticulously planned, ensuring that all partners are aligned and ready to move forward.

The meeting also served as an opportunity for the consortium to strengthen their working relationships, establish communication protocols, and ensure that everyone is committed to the shared vision of supporting the integration of refugee and migrant children through the innovative ANTURA mobile game.

The enthusiasm and commitment shown by all partners at this kick-off meeting signal a promising start to the ANTURA project. The consortium is now fully equipped and motivated to begin the hard work of developing and implementing this groundbreaking educational tool, which will have a lasting impact on the lives of vulnerable children across Europe.

Stay tuned for more updates as the project progresses!


Erasmus+

ANTURA Project: Empowering Refugee and Migrant Children through Interactive Learning The ANTURA project, funded by the Erasmus+ Programme under the KA220-SCH - Cooperation Partnerships in School Education.

ANTURA Project Consortium Overview

The ANTURA project is supported by a diverse and experienced consortium of organizations from across Europe, each bringing unique expertise to the table. Here's a closer look at the key partners involved in this innovative educational initiative:

About Antura project

Empowering Refugee and Migrant Children through Interactive Learning

In today's rapidly changing world, the integration of refugee and migrant children into new communities is a pressing challenge. Language barriers and cultural differences often stand as significant obstacles to their inclusion. The ANTURA project, funded under the Erasmus+ program, seeks to address these challenges by creating an innovative, interactive mobile game specifically designed for children aged 5 to 8. This game aims to facilitate language learning and socio-cultural integration, providing young learners with the tools they need to thrive in their new environments.