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About Antura project

Empowering Refugee and Migrant Children through Interactive Learning

In today's rapidly changing world, the integration of refugee and migrant children into new communities is a pressing challenge. Language barriers and cultural differences often stand as significant obstacles to their inclusion. The ANTURA project, funded under the Erasmus+ program, seeks to address these challenges by creating an innovative, interactive mobile game specifically designed for children aged 5 to 8. This game aims to facilitate language learning and socio-cultural integration, providing young learners with the tools they need to thrive in their new environments.

Project Overview

Project Title: Interactive Learning Game for Refugee and Migrant Children's Inclusion and Integration
Project Acronym: ANTURA
Program: Erasmus+
Action Type: KA220-SCH - Cooperation Partnerships in School Education
Duration: 01/12/2023 - 30/11/2026
Budget: €400,000
Lead Organization: Technische Hochschule Köln, Germany
Partner Organizations:

  • Videojuegos Sin Fronteras, Spain
  • Dolnośląska Szkoła Wyższa, Poland
  • Ogólnopolski Operator Oświaty, Poland
  • Académie de Nantes Rectorat, France

Project Objectives

The ANTURA project has set out several key objectives aimed at supporting refugee and migrant children:

  1. Language and Integration Support: The primary goal is to help children learn the language of their host country while understanding and adapting to its cultural nuances.
  2. Educational Support for Schools and Teachers: By offering a digital educational tool and a pedagogical methodology, the project supports educators in integrating the game into classroom activities effectively.
  3. Game Replicability: The game is designed to be adaptable, allowing it to be used in various countries and contexts, making it a versatile tool for different educational settings.
  4. Insights into Digital Tools: The project also seeks to provide valuable insights into how digital educational tools can be used during crises, such as the Ukrainian refugee crisis.

Project Activities

The ANTURA project will undertake several key activities to achieve its objectives:

  • Development of the Mobile Game: A mobile game will be created to teach language and cultural context in a fun and engaging way. The game will be freely available and open-source, ensuring wide accessibility.
  • Pilot Testing: The game will be piloted in both small and large-scale trials in France and Poland. These pilots will help refine the game before its broader release.
  • Teacher Training and Toolkit Development: A comprehensive toolkit will be developed to assist teachers in integrating the game into their curriculum. This will include training materials and guidelines.
  • Promotion and Scaling: The project will promote the game widely, preparing it for distribution across different countries and educational contexts.

Expected Results

By the end of the project, several tangible outcomes are expected:

  • Interactive Mobile Game: A multilingual, open-source game that fosters language learning and cultural integration.
  • Teacher Toolkit: A resource for educators to effectively use the game in their teaching practices.
  • Impact Evaluation Report: An assessment of the game’s effectiveness in improving language skills and psychosocial well-being among the children.
  • Replicability Manual: A guide to help adapt the game to various contexts, ensuring its long-term usefulness and adaptability.

Long-Term Benefits

The ANTURA project is poised to make a lasting impact on the lives of refugee and migrant children by improving their integration into new societies. The open-source nature of the game, combined with a detailed replicability manual, ensures that this tool can be adapted and used across different educational settings, providing a valuable resource during crises. The collaborative efforts of the diverse partner organizations involved will ensure that the project is developed and implemented successfully, ultimately contributing to the inclusion and integration of vulnerable children across Europe.

This project exemplifies how digital innovation can be harnessed to address some of the most pressing educational challenges of our time, offering hope and support to those who need it most.


Erasmus+

ANTURA Project: Empowering Refugee and Migrant Children through Interactive Learning The ANTURA project, funded by the Erasmus+ Programme under the KA220-SCH - Cooperation Partnerships in School Education.