MiniGame: Fast Crowd
Testing procedure
Total tests: 5 - Variations 1. FastCrowd_spelling 2. FastCrowd_words 3. FastCrowd_letter 4. FastCrowd_counting 5. FastCrowd_alphabet - Difficulty Levels: ininfluent
Shared Difficulty
- Less time at higher difficulties
- More frequent Antura appearances
- Higher number of coincurrent letters
Shortcuts
none
Variations
1. FastCrowd_spelling
Player must find the correct letters in order.
Scoring
- 3 stars if...
- 2 stars if...
- 1 star if...
2. FastCrowd_words
Player must find the correct word.
Scoring
- 3 stars if...
- 2 stars if...
- 1 star if...
3. FastCrowd_letter
Player must find the correct letter.
Scoring
- 3 stars if...
- 2 stars if...
- 1 star if...
4. FastCrowd_counting
Player must find the correct letters in order.
Scoring
- 3 stars if...
- 2 stars if...
- 1 star if...
5. FastCrowd_alphabet
Player must find the correct letters in order.
Scoring
- 3 stars if...
- 2 stars if...
- 1 star if...
Game Design Docs
Objectives
Narrative context: Living Letters have escaped! Fetch the good Letters and put them in place. Gameplay: Numerous differents Living Letters are running in the field of view. The player has to catch the right letters, then drag and drop them to compose words. In a variation: Living words and Living images are replacing the Living Letters Gameplay skills #reactivity #precision #Pattern recognition #memory
Pedagogical: This game is dedicated to acquisition of new vocabulary, training the spelling and the visual recognition of the new words Literacy skills #letter-recognition #spelling #word-recognition #association word/image