Project Modules / Architecture
- Project Structure the structure of the Unity project.
- Application Flow the complete flow of the application, useful if you want to understand the call flow.
- Antura and LivingLetters
- Arabic Rendering
- Database the datasets used everywhere.
- Database Schemas details on db tables and schemas
- Database Management
- Data Flow how the learning content data flows from the database, to the teacher system, and finally to minigames.
- Journey
- Localization
- Logging the implementation and use of the Logging System.
- MiniGame how a MiniGame works, how to create new ones and link them to the core application.
- Player Profile how the Player Profile Manager works, a subsystem that allows the use of several profiles on the same device.
- Shaders the list of shaders used in this project.
- Teacher AI how the Teacher System works. This subsystem is responsible for providing learning content data to the minigames.
- Analytics the implementation and use of the Logging System.