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Game features

Here we describe the major features of the game.
Once installed, the game doesn’t need internet connection.
Since the game is free and Open Source, it can be installed as many times without limits, and anybody can help improve it by reporting problems / bugs, suggesting ideas, spreading the word, or developing new levels and code!

Player Account

Every player should have a personal account. It can be created by pressing the + button in the home page and configuring the personal avatar.
The account lives only on the device where it is created

#QUESTION: how important would be the feature to move a player profile into another device?

NOTE: all profile data aren’t shared with external companies and no personal data is collected at all.

Here you can create a TEACHER PROFILE, who has everything unlocked.
And you can set the game in Classroom Mode

Classroom Mode

This mode will

  • reduce volume / sound fx, useful when several devices are playing in the same room.
  • unlock all levels in language modules, so any of them can be selected. (the teacher can ask the player to “play that level” without worrying if it’s was unlocked or not)
  • Allow the teacher to edit username and class code for each profile, to easy identification.

Native Languages

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The player can select a native language the game will use when displaying and speaking sentences.

- Arabic
- English
- French
- German
- Hungarian
- Italian
- Pashto (in progress)
- Persian Dari
- Polish
- Romanian
- Russian
- Spanish
- Ukrainian

Learning Language modules

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These are the modules dealing with literacy and languages.
The game currently supports:

Learning a new Language

- Learn English
- Learn French
- Learn German
- Learn Hungarian
- Learn Italian
- Learn Polish
- Learn Romanian
- Learn Spanish

Learning to read your own language

- Learn To Read Arabic
- Learn To Read Persian Dari
- Learn To Read Pashto (in progress)
- Learn To Read Ukrainian (in progress)

Language Curriculum

The language curriculum is explored by playing dozens of different minigames through 6 worlds that introduce letters, words and sentences.

The Progression (the level reached) is displayed as 5-3 (World 5 - Level 3)

World 1

  • Alphabet (1..15)

World 2

  • Nature (1…7)
  • Animals (8..17)

World 3

  • Home (1…10)
  • Objects & Clothes (11..17)

World 4

  • City (1…10)
  • Family (11…17)

World 5

  • Body (1…7)
  • Food (8…17)

World 6

  • Colors (1…3)
  • Numbers (4..12)
  • Days & Months & Seasons (13..18)
Literacy Pedagogy via Minigames

The players learns the literacy content by playing several “minigames” dealing with these Learning Goals:

  • One letter: Name of the letter
  • One letter; Pronunciation of the letter
  • One letter: Letter shape
  • One letter: writing / drawing
  • One Letter: Example of the letter in a word
  • Several letters: Differentiate sounds of different letters
  • Several letters: Differentiate shape of a letter in a group of other
  • Several letters:: The difference in letters' dots (numbers & position) means different letter
  • Several letters:: Alphabet order (an alphabet song)
  • One word association image/word
  • One word Reading
  • One Word pronunciation
  • One word: Word spelling
  • Several words Differentiate word of a group
  • Several words: sort out words with differents proprieties
  • Several Words: Position of word/image/letter/sound in a succession
  • Phrase or sentence reading